Showing posts with label eureka. Show all posts
Showing posts with label eureka. Show all posts

Wednesday, September 1, 2010

Summer sucks

Don't get me wrong, I enjoy the summer series, and between those and Season two of Dexter, I've been enjoying my summer watching. I haven't even thought about what the new fall season will bring yet. On the other hand, the air conditioning sucks at work, and the last thing I want to do is slave over a hot keyboard while in a muggy office. So, still trying to update, but my brain is...soggy?

Leverage is a good place to start this week, as it was a little of a letdown after last week's amazing amazing episode, but it still holds its own overall. Also, we get back into the Damien Moreau plot, as Team Leverage goes after one of his subordinates, a gentleman who smuggles antiquities as a money laundering/fundraising scheme; the money then going to fund drugs and wars and such. In the process of trying to nail him at the airport, a little girl gets caught as an art mule, and the team has to shift gears and try to nail him in England. Hey, that's where Sophie's from!

So the gang sets up at an art auction and Nate goes in to try to make contact with the mark while Sophie uses her grifter powers to try and find the guy's heart's desire. Nate takes half a beating before Sophie connects the dots and realizes that the guy has a royalty fetish. Sophie comes in as a Duchess and sets the hook on the new con, tempting him with a lost barony in exchange for his smuggling prowess.

I can't decide what my favorite part of the episode is: It's a three way race between Hardison fabricating a convincing fake diary out of authentic ingredients, Sophie's acting throughout the episode, or Parker actually using the "Does this rag smell like chloroform?" gag. Next week is the "summer finale", as the gang will be back around Christmas to wrap up this storyline (probably).

Eureka has embraced the changes stemming from the time travel stuff, so it's almost jarring to see that the mysterious group from last week has rebuilt the bridge device. Looks like Dr. Grant is supposed to go back and use his future knowledge to make the world a better place...but that doesn't sound sinister enough, so I'm sure something else is in the works. The hallucinations that the time travel pals were seeing made for an interesting episode, especially since we got the return of Tess AND Trevor Blake. Man, I missed him more than I thought, and he made the most of it in the time he had back. Poor poor Carter. Fargo being tormented by a ten-year girl was good times all the way through. And now, we see what the mystery group wants...and when do we get Felicia Day?

Warehouse 13 dialed up the darkness this week, as Artie's NSA past catches up with him. Torquemada's chain is a bitch of an artifact too, seriously. The board from the Titanic wasn't much gentler either, though. In the end, though, we get H.G. Wells reinstated as a Warehouse agent, which Artie is none too pleased about. I'm not quite sure where this is going, but I'm sure Wells has an ulterior motive. There's stil the other objects she stole from the Escher vault, plus she seems just a little too helpful.

Oh, and Claudia got some resolution in her storyline. Turns out, Todd isn't a bad guy, just in the witness protection program, and so not allowed to fall in love. Oh, teen love! Todd and Claudia get to do some major league snogging before he has to get relocated, but don't be surprised to see that storyline pop up again before the end of the season. Until then, we have Artie and H.G. to have fun with.

Hmm, that's actually it. Psych is coming up, and an Amanda-less Top Chef. Masterchef hasn't been terrible, but it's so intolerably slow, I can't imagine watching it live, without the opportunity to skip past the boring or redundant bits. Dexter remains excellent though, especially with Jaime Murray (aka, H.G. Wells, aka that hot girl from Hustle). I'll have to start looking at the fall schedule soon too.

Monday, August 2, 2010

I got 99 posts, and a bitch ain't one...

Almost at post #100, and the excitement is palpable! Also, Eureka heats up, Leverage hits the fast lane, and on Top Shot, you can cut the tension with a knife.

Top Shot switched things up a little...not in eliminations (although apparently, that's next week), but in the weapon. It was throwing knives today, and while JJ had a lot of problems in practice, he nailed it in the team challenge and Blue beat Red by a five second margin. Kelly got to sit out an elimination (plus he is the Silent Assassin when it comes to winning those), so it was Denny getting out-slingshot by Peter. In sadder news, Tara's dad was having complications from cancer, so she left the competition in order to be with him.

Two episodes left to go, and next week we'll be losing a goodly number of the remaining marksmen. I'd like to see Kelly advance to the finals, but we'll just have to see. Of the people remaining, he's got to have the most challenge experience, which gives him an edge.

Eureka went a little different direction, as Carter left town to go visit Zoey at Harvard, and still managed to get into a little Eureka-style trouble with an invisible cat. Pretty light for a B story, but it did get us a little...not so much closure, but at least we got some Zoey this year. Nice haircut, by the way.

With Carter out of town, it's up to Lupo to keep track of a rocket race, a joyriding Zane, and a buildup of self-propegating oxygen that is threatening to set the town on fire. Jamie Kennedy was oddly cast, but not necessarily bad. Lupo tries (and succeeds) to get through to the "good Zane" that is inside of alternate-Zane. In a surprising turn, Allison cheats to help Kevin win, which is what winds up helping cause the impending firestorm. Kevin has the answer though, and he, Allison, and Grant save the town. Interesting how two episodes have gone by with no mention of "can we fix the time business?", which makes me wonder if they're just saving that for later, or if they just really wanted a shakeup.

And finally, Leverage brought the goodness this week with their version of Gone in 60 Seconds (but, you know, good). Bill Engvall was a surprisingly effective bad guy, so between him and John Schneider, this has been a good season for guest villains. Unfortunately, this is another week where Parker is the one to make the con go all tits-up on the crew. Granted, it was explained in the story, and the flashback to pre-teen getaway driver Parker was great, but it just seems odd for that to happen twice in a row like that. Sophie's use of neural-linguistic programming as a car salesman was a great callback to earlier in the season, as was how the team got together to steal the auto race. Another thing that bothered me, though, was all the "we can outrun bullets" stuff that Eliot, Parker, and Hardison wound up having to do. Just a little unrealistic for this show...just didn't feel natural. Another week without The Italian or anything close to the meta plot, which makes me wonder if we're getting a big run of those episodes coming up soon.

Catching up on Burn Notice and Top Chef, but I'm thinking of making the 100th post my long-postponed Doctor Who post. We will all be surprised together!

Wednesday, July 21, 2010

Well played, Syfy

Oh, how I hate the name change, but your shows are still good. Well, the ones I watch, anyway. And I've heard good things about something called a Megashark.

Anywho, Eureka continues to do some amazing stuff with this season. The Time Traveling 5 (well, 6, but we'll get to him) continue to discover all the ways that Eureka has changed since they came back from 1947. In an hour, we establish that they've all got something to gain by keeping things the way they are, but something to lose too. For Carter, he gains Tess (who agrees to move in with him) but loses Allison (who he had that decade-spamming smooch with at the end of the premiere). Henry loses his wife, but gains...well, I don't know that he gains anything by setting things right at this point. Unless he was really attached to that statue of Archimedes being granite. Allison gains her GD director gig back (and Carter), but loses Kevin, who is the biggest winner of this storyline since he actually gets both screentime and lines. Jo loses Zane but is now the head of GD security, which is a pretty sweet gig. Fargo lost his kinda-girlfriend, but is now the head of GD. And as head of GD, he whitelisted one of those crazy projects that always winds up trying to blow up the town.

Oh yeah, and Dr. Grant is in the future (well, present), too. And Sheriff Andy!!! Oh my, how I missed him. Both of them wind up helping Carter shut down the lightning experiment and once again save the day. The crazy red lightning fries the wormhole device, leaving our intrepid heroes currently stranded in what Carter bitterly calls "The New World". Fairly dark stuff from Eureka, and I like the tone. Playing up the character side of it, how they've left things behind, really helps the show stay grounded. Next week: Wil Wheaton!

Warehouse 13 was intriguing this week too, but more for the lack of traveling. Pete is still trying to get his stuff, but government cutbacks have left the town in a shambles, and the post office (with everyone's favorite surly postal worker) shut down. And the Farnsworths are on the fritz. And it turns out that everyone in town hates them because they think they work for the IRS and that the Warehouse is full of tax records. Cute. The Artifact OTW is another Farnsworth invention, which is projecting realistic versions of movies into town whenever our recently laid off postal worker pops a batch of popcorn. Not the best episode for that.

On the other hand, Mark Sheppard comes by to awesome things up a little, investigating Leena's crazy woozy spells that she's experiencing after having the Pearl of Wisdom in her ear for so long. Seems like there's some echoes of MacPherson still stuck in there, so don't count him out for a return later this season. Not the best episode, especially after the action of last week, but we got a lot of Claudia, so I'm not complaining.

Top Chef is imminent, and I will find last week's Burn Notice eventually. Damn you, Hulu!

Wednesday, July 14, 2010

While I wait for Warehouse 13 to go up on Hulu...

Yeah, totally got sucked into Jade Empire (yes, I am 6 years behind on video games) and forgot it was Tuesday. W13 isn't up yet, but I do have some catching up to do, so let's dive right in.

Eureka came back Friday, and it was a total game-changer. It's Founder's Day in town, Tess has moved to Australia and dumped Carter, Allison has her baby, Zane asked Lupo to marry him, and Allison's autistic son Kevin is messing around with some mystery device leftover from the Einstein days...and now Jack is in 1947.

Yep, no beating around the bush here. Jack is picked up by a strange guy in a nice car and brought back to Camp Eureka, the military base that eventually became the town of Eureka. Allison, Lupo, Henry, and Naked Fargo are also back in time, and all must get back...to the future! They've got an overzealous Major trying to capture them as enemy spies, but Dr. Grant (James Callis of BSG) eventually realizes that they're all from the future, and helps them get the machine working (mostly by attaching old school transistors to their tiny Eureka phones), and get them back home. Carter left his phone in his other jacket though, so he makes out with Allison for like five minutes, and her phone takes them both back home.

However, like all good time travel stories, not all is as it was when they left. Lupo discovers that Zane is still a criminal and not in love with her, Carter finds Tess back at home waiting for him, Kevin is no longer autistic, Henry is married to the hot lady who showed up for 30 seconds at the beginning of the episode, and Fargo is...well, the preview for next week has him as the director of GD. Or, and kindly Dr. Grant (who had Jack's jacket) is in 2010 now too. Space-time continuum is cracking, and the stakes are raised.

This season's arc (if it is for all season) is looking pretty promising, as the time-travelers all seem to have gained something through the changes, but will have to give all that up to get things back to normal. Also, Callis is good people, and will hopefully draw some new viewers to the show.

Leverage was its usual good self, this time addressing the Parker/Hardison budding relationship, as well as peering into the murky underbelly of the pharmacutical industry. The client literally runs into Hardison...and unfortunately for her pursuers, Eliot (and his coffee), and they take on her case of drug trial malfeasance and untimely deaths. Parker-the-Grifter continues to be adorable, sending her in as a pharma-girl in training and having her bust into the CEO's office for incriminating files. With security on her tail, Nate decides to have her finish the job, getting her out of there but cutting it too close for Sophie's sake. Sophie reminds Nate that he's not the moral compass anymore, and his usual shenanigans aren't going to fly anymore. And that's about it for that this week.

The rest of the episode is the usual con. Parker almost gets nabbed by security (but not really), Hardison gets closer to the client (but not really), Eliot is forced to flirt with an FDA rep (but not really...and he gets dumped). Sweet bit at the end as Parker confides in Sophie about her feelings for Hardison, and Hardison finds a way to tell her that he's ready for her when she is. Good little bit of character development.

Top Shot had some Kentucky Longrifle fun, but this is more notable for the day where we went into full-on reality show scheming. A few guys decide that if they have to go to elimination, that they should get manuever to get the two best shooters to go against each other, making one go home and making it easier for the rest of them to make it to the finals. Good plan, but they told the wrong person, who then ran and ratted out the plan. Oh reality tv, never disappointing. The red team smokes the challenge, and the rat and one of the main plotters (I seriously don't care about their names, sorry) shoot it out. Cool challenge, as they have to shoot a rope until it frays enough to drop a guillotine. More stuff like that, please. The rat goes home, and next week is an old west shootout, complete with shooting gallery full of crap that shatters and asplodes. Good times, Top Shot, good times.

Warehouse 13 ASAP, and Top Chef tonight.